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EA backtracks on Sims 4 mod restrictions following backlash

EA backtracks on Sims 4 mod restrictions following backlash
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A woman holds a protest sign with a piggy bank and shouts into a megaphone

screenshot: E.A

Last month, EA announced new rules and restrictions on payment modes, early access and how creators can advertise their creations. And this has led to many unhappy reactions and ongoing debates The Sims Community.

The Sims 4 may have been released in 2014, but Life Simulator continues to receive extensive official updates and boasts a large, active modder base that regularly creates user-generated content for the game on PC. Some of these creators make a living selling mods or taking donations from players who enjoy their work. So it’s not surprising that EA’s July 26 update to its policy—which outlined that mods would no longer be allowed to be sold or locked behind Patreon subs—set off an online firestorm.

In the update posted on the official EA The Sims 4 Help site, the company explained that the mods cannot be “sold, licensed or rented for a fee” and that the mods cannot add or support “any form of financial transaction”. Does that mean you can’t stick your own digital store inside? The Sims 4 And sell NFT shirts or sell your mods through a website.

EA acknowledges that creating a mod takes time and resources and allows creators to sell ads on their modding site and take donations, but creators can’t include those things in the game.

Read more: The Sims 4 The update accidentally added the bug

But when this support page first went live, the section allowing paid early access was not included. This led to a big backlash as many content creators and modders used the early access model to release mods to dedicated fans willing to pay before everything was properly working or finished. The idea is that once the mod is done, the devs release it for free and that paid time helps support them while they finish the mod.

EA seemingly coming after this fairly old system that was mostly accepted by the community went over about as well as you’d expect. It’s also quite a turn as the publisher is typically supportive of its Sims modding community. Gamespot Talked to some content creators about the situationHow they managed to survive by selling access to mods with some explanation.

“Patreon Early Access is the only reason I can afford my own medicine, food, pet care, and apartment so I can take care of my disabled father.” The Sims 4 modder Jellyfish to say Gamespot.

After a lot of backlash from players and some bad press, EA has now changed course and earlier today The help article has been updated To include a specific carve-out for early access provided. While selling direct mods or locking them behind a paywall is still a no-no, this new update allows for a community-approved Patreon system.

Added text EA here To make sure it is ok with such a given mod system.

Offer an early access incentive for a reasonable amount of time. After a reasonable initial access period, all users will be able to access completely free mods, regardless of whether or not they donate.

However, when this is out help something Of fire, others are still nervous about how vague this new rule seems. How long can a mod stay in Early Access before EA announces it must be removed and released for free? EA only says a “reasonable amount of time” but doesn’t specify, allowing publishers some wiggle room as they evaluate mods on a case-by-case basis.

Kotaku Contacted EA regarding Early Access rules and asked for clarification.

for now, The Sims Fans and creators Like KawaiiFoxita Seems cautiously optimistic about the situation. Of course, if EA reveals that a “reasonable amount of time” is something like five days or a week, it’s likely to find itself in another month.

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