Marvel Snap ignored a card game staple and it worked

Marvel Snap ignored a card game staple and it worked
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An image from Marvel Snap shows Quicksilver in front of comic book artwork

picture: Marvel/Second Diner/Kotaku

Marvel Snap A very good card game which recently left early access and is now playable on Android, iOS and Steam. However, unlike most other digital card games, Snap Does not include a mulligan option at the start of the match, allowing you to ditch some or all of your cards for new cards. But as developer Second Diner’s Ben Broad explained on Twitter, while the lack of mulligans was an issue for early playtesters, the developers fixed it with just one small change to a single card.

Released last week after months of early access, Marvel Snap A free-to-play card game developed by Ex heart stone Director Ben Broad and His new game studio, Second Diner. It has quickly become one of the most popular mobile games, and a favorite among the few KotakuIts employees. I’ve been playing it on and off since beta and think it might be my favorite digital card game in years thanks to the quick matches, random elements, and focus on small decks. However, as part of this stripped-down approach to a card game, Broad and his team made the early decision not to include mulligans. And a little tweak in quicksilver is all it takes to do that.

On Twitter, Broad explained that what makes card games fun is variation. But also wanted a second dinner Marvel Snap Decks need to be small, as deckbuilding is often one of the biggest hurdles for new players. And the smaller the deck, the less variation they will have. So to get players exactly what they need and let people bluff using the snap mechanic—to keep mulligans from dropping second dinners.

As you might expect, cutting out such a popular and traditional part of the card game has caused some problems. According to Broad, whenever people played the early builds Snap, They mostly complained about the lack of mulligans.

“We knew that once players understood how the Cube worked and how you could bail out at any time for only a small loss of Cubes, the impact of bad luck would be lessened,” wrote Brode. “And also, missing a one or two drop in Snap is really different than in other card games. There’s no ‘tempo’ in Snap. You don’t ‘lose board control’ by not playing a card early. It might not be the best, but you’re certainly not doomed.”

Even though Brode and the team were confident players wouldn’t miss the mulligan once they understood the game, the amount of early feedback concerning not being able to play anything on turn one and not having a chance to swap cards was hard to ignore. But instead of completely reworking the game, the team made a single change. This starts the game with quicksilver deck players. The card only uses one power and also has an ability that always puts it in your hand at the start of a match.

“Immediately [after this tweak] The mulligan reaction dried up,” Broad explained. “Who needs to mulligan when you always draw your 1-drop? Eventually, many players decide to swap Quicksilver for a different card, but at that point you’re building choice A bad opening hand has to be risked.”

End of broad thread Explains that developers often have to decide whether problems are system-wide or some content problem. In other words, does a problem force you to rework the entire game system, or can it be solved with a small tweak, such as forcing a useful one-power card into players’ first deck?

In this case, a small change in Quicksilver solved the problem without fundamentally changing it Marvel Snap. It’s a good thing, because I’m happy with the way the game played today. And don’t miss a mulligan at all!

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